Frame 000001 ........PRE: D3D11CreateDevice(0x02CCE218, D3D_DRIVER_TYPE_UNKNOWN, NULL, 11, 0x0034F1C4, 1, 7, 0x0034F1A0, 0x0034F144, NULL)
D3D11: INFO: Create Context: Name="unnamed", Addr=0x0227F0FC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097225: CREATE_CONTEXT ]
D3D11: INFO: Create BlendState: Name="unnamed", Addr=0x0227D4CC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097270: CREATE_BLENDSTATE ]
D3D11: INFO: Create DepthStencilState: Name="unnamed", Addr=0x0048A90C, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097273: CREATE_DEPTHSTENCILSTATE ]
D3D11: INFO: Create RasterizerState: Name="unnamed", Addr=0x0228B0F4, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097276: CREATE_RASTERIZERSTATE ]
D3D11: INFO: Create Sampler: Name="unnamed", Addr=0x0228B1DC, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097267: CREATE_SAMPLER ]
D3D11: INFO: Create Query: Name="unnamed", Addr=0x0048D604, ExtRef=1, IntRef=0 [ STATE_CREATION INFO #2097279: CREATE_QUERY ]
Frame 000001 ............PRE: AddObject(D3D11 Device, 0x02CCF708, 0x0227E018)
Frame 000001 ............POST: <TRUE> AddObject(D3D11 Device, 0x02CCF708, 0x0227E018)
Frame 000001 ............PRE: AddObject(DXGI Device, 0x02CCF878, 0x0227E308)
Frame 000001 ............POST: <TRUE> AddObject(DXGI Device, 0x02CCF878, 0x0227E308)
Frame 000001 ........POST: <S_OK> D3D11CreateDevice(0x02CCE218, D3D_DRIVER_TYPE_UNKNOWN, NULL, 11, 0x0034F1C4, 1, 7, 0x0034F1A0, 0x0034F144, NULL)
Frame 000001 ........PRE: <this=0x02ccf708>ID3D11Device::GetImmediateContext(NULL)
An unhandled exception occurred.
D3D11: WARNING: Live Device: Name="unnamed", Addr=0x0227E018, ExtRef=2 [ STATE_CREATION WARNING #2097297: LIVE_DEVICE ]
D3D11: WARNING: Live Query: Name="unnamed", Addr=0x0048D604, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097280: LIVE_QUERY ]
D3D11: WARNING: Live Sampler: Name="unnamed", Addr=0x0228B1DC, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097268: LIVE_SAMPLER ]
D3D11: WARNING: Live RasterizerState: Name="unnamed", Addr=0x0228B0F4, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097277: LIVE_RASTERIZERSTATE ]
D3D11: WARNING: Live DepthStencilState: Name="unnamed", Addr=0x0048A90C, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097274: LIVE_DEPTHSTENCILSTATE ]
D3D11: WARNING: Live BlendState: Name="unnamed", Addr=0x0227D4CC, ExtRef=0, IntRef=1 [ STATE_CREATION WARNING #2097271: LIVE_BLENDSTATE ]
D3D11: WARNING: Live Context: Name="unnamed", Addr=0x0227F0FC, ExtRef=1, IntRef=1 [ STATE_CREATION WARNING #2097226: LIVE_CONTEXT ]
D3D11: WARNING: Live Device Child Summary: Device Addr=0x0227E018
Using ID3D11Debug::ReportLiveDeviceObjects with D3D11_RLDO_DETAIL will help drill into object lifetimes. Objects with ExtRef=0 and IntRef=0 will be eventually destroyed through typical Immediate Context usage. However, if the application requires these objects to be destroyed sooner, ClearState followed by Flush on the Immediate Context will realize their destruction.
Live Context: 1
Live Buffer: 0
Live Texture1D: 0
Live Texture2D: 0
Live Texture3D: 0
Live ShaderResourceView: 0
Live RenderTargetView: 0
Live DepthStencilView: 0
Live VertexShader: 0
Live GeometryShader: 0
Live PixelShader: 0
Live InputLayout: 0
Live Sampler: 1
Live BlendState: 1
Live DepthStencilState: 1
Live RasterizerState: 1
Live