MirrorCAD

Hier könnt ihr euch selbst, eure Homepage, euren Entwicklerstammtisch, Termine oder eure Projekte vorstellen.
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Bitte Präfixe benutzen. Das Präfix "[Projekt]" bewirkt die Aufnahme von Bildern aus den Beiträgen des Themenerstellers in den Showroom. Alle Bilder aus dem Thema Showroom erscheinen ebenfalls im Showroom auf der Frontpage. Es werden nur Bilder berücksichtigt, die entweder mit dem attachement- oder dem img-BBCode im Beitrag angezeigt werden.

Die Bildersammelfunktion muss manuell ausgeführt werden, die URL dazu und weitere Details zum Showroom sind hier zu finden.

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Mirror
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Re: MirrorCAD

Beitrag von Mirror »

Jetzt kann man einen Raum ( 4 eckig ) mit Softcubes ausstatten. Die rechte View wird zum Erstellen von Texturekoordinaten sein.
Inzwischen empfinde ich den Explorer unübersichtlich, deshalb werde ich ihn vielleicht nochmal überarbeiten, mal sehen...
Treppe.jpg
Hat den StormWizard 1.0 und 2.0 verbrochen. https://mirrorcad.com
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Jonathan
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Re: MirrorCAD

Beitrag von Jonathan »

Ich verstehe ehrlich gesagt nicht so ganz, wie der Text zum Bild passt :D
Lieber dumm fragen, als dumm bleiben!
https://jonathank.de/games/
Mirror
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Re: MirrorCAD

Beitrag von Mirror »

Nur der erste Satz passt dazu. Der Rest ist nur so als Bemerkung zu verstehen. :D

Tatsächlich wird hier der ganze Raum mit einem Treppenwürfel gefüllt. Die Wände des Raums werden auch für Geländer nutzbar sein.
Hat den StormWizard 1.0 und 2.0 verbrochen. https://mirrorcad.com
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Jonathan
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Re: MirrorCAD

Beitrag von Jonathan »

Ok, ich verstehs immer noch nicht so ganz. Ich sehe da eine Wendeltreppe, sehr hübsch und rund. Was genau sind Softcubes? Sowas wie Subdivision Surfaces? War der Raum vorher viereckig und ist jetzt rund? Oder sind damit die 4 Wände gemeint, von denen zwei dann der Form der Krümmung folgen?
Lieber dumm fragen, als dumm bleiben!
https://jonathank.de/games/
Mirror
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Re: MirrorCAD

Beitrag von Mirror »

Softcubes sind eine Erfindung von mir. Sie lassen sich kombinieren so dass neue Geometrien entstehen und sie basieren im Grunde auf Splines ( Subdivision - Surfaces ). Wenn Sie mögen, können Sie den Softcube Designer von meiner Homepage ( siehe Signatur ( ok, das Thema hatten wir ja neulich ... ) ) ausprobieren. Der Raum mit der Treppe zählt für mich als 4 eckig, auch wenn 2 gegenüberliegende Seiten verbogen sind. Wie man auf dem Screenshot sieht sind auch 2 der Wände gekrümmt und eignen sich als Basis für Softube-basierte Geländer. Natürlich kann dieser Treppenraum auch innerhalb eines anderen Raumes sein. Ist ja auch Sinn der Sache. Ich habe nur diesen Raum mit zugewiesenen Softcubes gemacht, um das Prinzip für Treppen zu zeigen. Der Raum wurde rund erstellt ( aus 2 Kreisen mit 2 geraden Linien ). Rechts im Screenshot sieht man im Explorer wie Wände, Pillars und ein einzelner Raum mit Treppenwürfel editierbar sind. Sowohl Räume, Wände und Pillars können mit Softcubes ersetzt werden ( hierarchisch zugeordnet ). Da schon bei diesem einfachen Beispiel ziemleich viel im Explorer los ist, möchte ich ihn nochmal ändern. Räume müssen immer von Wänden umschlossen werden, wobei man eine Wand auch unsichtbar machen kann ( mit Space-Cube ).

Edit: Der Raum wurde aus 2 Kreisen und 2 geraden Segmenten erstellt. Dann wurde für dieses Shape ein Haus erstellt und dann in den Raum ein Staircase-cube erstellt. In den Staircase-cube habe ich dann einen normalen Box-cube eingefügt, bei dem ich dann bei Count auf 16 oder so ( einen für eine Stufe ) verändert habe. Ich hoffe in ein paar Wochen ein erstes Modell zu erstellen, bei dem auch Treppen eine Geige spielen.
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Mirror
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Re: MirrorCAD

Beitrag von Mirror »

Mal eine Treppe die zu einem kleinen separaten Raum führt, der eine Etage höher ist. Insgesamt sind 6 Räume in diesem Gebäude.
Treppe2.jpg
Hat den StormWizard 1.0 und 2.0 verbrochen. https://mirrorcad.com
antisteo
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Re: MirrorCAD

Beitrag von antisteo »

Hey Mirror,

könntest du mir auch einen Punktwolken-Export der Räume bauen? Dann kann ich es für hardlife.io benutzen!

Ich brauche im prinzip folgende Angaben je Punkt:
  • X-Position des Punkts als Float
  • Y-Position des Punkts
  • Z
  • Punktradius (der Radius bei einem Punkteabstand von 1 Punkt in einem Raster muss 1.3 betragen, damit es eine geschlossene Punktewolke ergibt
  • R [0,255]
  • R
  • B
  • Alpha (=255)
  • Normal-X
  • Normal-Y
  • Normal-Z
also 11 Komponenten pro Punkt. Die Gesamte Wolke brauche ich dann als JSON-File mit einem Array [11x Punktzahl] von Number.
Für den Parser optimaler ist, wenn du alle 11 Werte einen Zeilenumbruch machst.
http://fedoraproject.org/ <-- freies Betriebssystem
http://launix.de <-- kompetente Firma
In allen Posts ist das imo und das afaik inbegriffen.
Mirror
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Re: MirrorCAD

Beitrag von Mirror »

Hallo antisteo

Machbar wäre es. Meine Informationen liegen als Spline-Beschreibung vor ( Flächen-Spline ). Wäre der Punktabstand für alle Wände einzeln einstellbar oder für alle Wände gleich, oder soll das für jede Wand berechnet werden ? Ich glaube sie meinen Letzteres. Problematisch sind die Räume, da sie trianguliert vorliegen. Sie liegen als ein Bündel von Dreiecken vor ( für jeden Raum ).

Würde es Ihnen reichen, wenn ich das bis Ende des Jahres mache ? Könntest Du mir ein Beispiel JSON schicken ? Da reicht ja eine Wand oder ein Fußboden. Ich möchte Ende des Jahres den Export machen und da könnte ich es gleich mitmachen. Oder reicht Ihnen *.obj ? Dann könnten Sie den Konverter selber schreiben. Wenn nicht, dann kann ich mal einen JSON Exporter schreiben, einen Loader habe ich schon mal geschrieben ( nur mal so )...
Zuletzt geändert von Mirror am 16.10.2024, 14:05, insgesamt 1-mal geändert.
Hat den StormWizard 1.0 und 2.0 verbrochen. https://mirrorcad.com
scheichs
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Re: MirrorCAD

Beitrag von scheichs »

Ein Meshexport (z.B. obj) sollte doch ausreichen? Denke Antisteo wird einen eigenen Mesh->Pointcloud Konverter haben.
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Jonathan
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Re: MirrorCAD

Beitrag von Jonathan »

Jo, denke auch. Falls nicht, ließe sich bestimmt z.B. in Blender mit Geometry Nodes etwas basteln und per Skript als JSON exportieren. Dann könnte man da beliebige Geometrie reinschmeißen, was die Anwendbarkeit der Engine nochmal stark erweitern würde.
Lieber dumm fragen, als dumm bleiben!
https://jonathank.de/games/
antisteo
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Re: MirrorCAD

Beitrag von antisteo »

Mirror hat geschrieben: 16.10.2024, 13:15 Hallo antisteo

Machbar wäre es. Meine Informationen liegen als Spline-Beschreibung vor ( Flächen-Spline ). Wäre der Punktabstand für alle Wände einzeln einstellbar oder für alle Wände gleich, oder soll das für jede Wand berechnet werden ? Ich glaube sie meinen Letzteres. Problematisch sind die Räume, da sie trianguliert vorliegen. Sie liegen als ein Bündel von Dreiecken vor ( für jeden Raum ).

Würde es Ihnen reichen, wenn ich das bis Ende des Jahres mache ? Könntest Du mir ein Beispiel JSON schicken ? Da reicht ja eine Wand oder ein Fußboden. Ich möchte Ende des Jahres den Export machen und da könnte ich es gleich mitmachen. Oder reicht Ihnen *.obj ? Dann könnten Sie den Konverter selber schreiben. Wenn nicht, dann kann ich mal einen JSON Exporter schreiben, einen Loader habe ich schon mal geschrieben ( nur mal so )...
Ich würde pro Texel einen Punkt machen. Die Level of Detail rechnet dann der Punktwolken-Algo runter durch geeignetes Clustering

Beispiel-JSON für einen Tisch:

Code: Alles auswählen

[
0.2,0,0.2,0.03,154.19,0,0,255,0,0,0,
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Screenshot 2024-10-16 at 18-50-52 Nachttisch.png
Screenshot 2024-10-16 at 18-50-52 Nachttisch.png (6.07 KiB) 1527 mal betrachtet
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Re: MirrorCAD

Beitrag von scheichs »

Ich versteh nicht, warum er für dich einen extra Exporter schreiben muss?? Du hast doch sicher einen Mesh -> Pointcloud Konverter?
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Re: MirrorCAD

Beitrag von Mirror »

@antisteo

Ich gebe scheichs recht, sie könnten sich ja einen Meshkonverter selber schreiben, oder haben sie schon einen ?
Ich lese pro Texel, soll ich wenn eine Textur zugewiesen ist, diese als Grundlage für den Punktabstand machen ? Was mache ich wenn keine Textur zugewiesen ist ? Möglicherweise brauche ich das ja mal selber...
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Re: MirrorCAD

Beitrag von antisteo »

scheichs hat geschrieben: 16.10.2024, 20:59 Ich versteh nicht, warum er für dich einen extra Exporter schreiben muss?? Du hast doch sicher einen Mesh -> Pointcloud Konverter?
Weil Meshes nunmal Splines nur annähern
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Re: MirrorCAD

Beitrag von scheichs »

Dann kann er ja Meta Infos noch in den Mesh-Export reinhängen und Du kannst Dir dein eigenens Unlimited Detail reinzaubern. Wenn die Point Cloud schon fertig ist, bist Du da ja viel limitierter?
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Re: MirrorCAD

Beitrag von Jonathan »

antisteo hat geschrieben: 17.10.2024, 08:38
scheichs hat geschrieben: 16.10.2024, 20:59 Ich versteh nicht, warum er für dich einen extra Exporter schreiben muss?? Du hast doch sicher einen Mesh -> Pointcloud Konverter?
Weil Meshes nunmal Splines nur annähern
Ehh, in der Praxis sieht man keinen Unterschied zwischen einem Kreis aus 180 Segmenten und 360 Segmenten, habs eben mal in Blender ausprobiert. Und selbst wenn jemand sehr gute Augen hat, verdoppelt man das Sampling nochmal, und ist damit vermutlich immernoch deutlich unter der Texturauflösung.

"Unlimited Detail" heißt ja auch nicht perfekte Kurven. Kurven haben so gesehen sehr wenig Details. Unlimited Detail wäre eher, wenn man auf die runde Wand reinzoomt und da dann noch feine Strukturen, etwa vom Putz erkennen kann.

Ich sehe daher nicht wirklich wie in deinem Fall Splines irgendwie besser sind als Meshes. Man nimmt einfach eine hohe Mesh-Auflösung und ist fertig.
Lieber dumm fragen, als dumm bleiben!
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Re: MirrorCAD

Beitrag von Mirror »

Es wird aber doch erst nächstes Jahr, wann ich den Export mache. Ich muss noch den Explorer neu schreiben und da schwebt mir ein ziemlich aufwendiges Control vor. Danach mache ich erst Texturen und das Editieren der Texturkoordinaten ist auch noch nicht möglich, wobei letzteres nicht so lange dauern dürfte.
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Re: MirrorCAD

Beitrag von Mirror »

Habe eben ein halbwegs größeres Modell erstellt. Es ähnelt Starcows megageilem Modell. Ich habe die untere Etage nicht zu Ende modelliert. Es wären noch Säulen notwendig und ein anderer Bogen. Im Moment habe ich die Schnauze voll vom modellieren. 3 Stunden habe ich gebraucht. Bin aber nicht enttäuscht, immerhin läuft MirrorCAD stabil. Der Explorer ist extrem unübersichtlich mit seinem hierarchischem Content. Das will ich demnächst in anderer Weise gestalten. Obwohl ich das Treppensystem selbst gestaltet habe, musste ich erst überlegen, wie ich das mit dem Programm erstelle.
Die Datei ist 115 MB groß. Ich speichere auch die Dreiecke.

Der rote Balken im einen Screenshot ist fehlerhaft, da habe ich einen Fehler im Modell, wollte es aber nicht mehr ändern, er gehört zu 2 Wänden bei denene die Basis doppelt erstellt wurde ( der Fehler im Programm wurde behoben ). Im anderen Screenshot sieht man das 2 Treppen falsch sind. Auch Rasterfehler sind zu sehen... Naja, für heute will ich aber nix mehr am Modell ändern. Vielleicht nehme ich mir das Modell noch mal vor.
Starcow.jpg
Starcow2.jpg
Starcow3.jpg
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Re: MirrorCAD

Beitrag von Mirror »

Habe gerade gesehen, das in den vorherigen Screenshot Fehler beim Geländer der Treppe sind. Habe den Fehler inzwischen korrigiert. Wie man sieht stimmen die Proportionen des Treppengeländers nicht. Wenn ich mal Langeweile habe werde ich das korrigieren. Auch sind 2 Linien in der schematischen Ansicht falsch.
Starcow4.jpg
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